Push Ups AI Feature
Lower and raise your body using your arms.
Feature
feature = .fitness(.pushUps)
feature = .fitness(.pushUps, style: customOrConditionalStyle)
Basic Implementation
To show results you'll need to modify your view ZStack
, which is we assume is setup as described in the Getting Started Guide:
ZStack(alignment: .top) {
QuickPoseCameraView(useFrontCamera: true, delegate: quickPose)
QuickPoseOverlayView(overlayImage: $overlayImage)
}
The basic implementation will require displaying some text to the screen, start with declaring this value in your swiftui view.
@State private var feedbackText: String? = nil
And show this feedback text as an overlay to the view in your branding.
ZStack(alignment: .top) {
QuickPoseCameraView(useFrontCamera: true, delegate: quickPose)
QuickPoseOverlayView(overlayImage: $overlayImage)
}
.overlay(alignment: .center) {
if let feedbackText = feedbackText {
Text(feedbackText)
.font(.system(size: 26, weight: .semibold)).foregroundColor(.white).multilineTextAlignment(.center)
.padding(16)
.background(RoundedRectangle(cornerRadius: 8).foregroundColor(Color("AccentColor").opacity(0.8)))
.padding(.bottom, 40)
}
}
Note the above use of alignment in .overlay(alignment: .center)
, you can modify this to move the overlay around easily to say the bottom: .overlay(alignment: .bottom)
.
For this basic version it fills the feedback text with the Push Up result as a percentage, and hides the text when the feature result is not available.
quickPose.start(features: [.fitness(.pushUps)], onFrame: { status, image, features, feedback, landmarks in
switch status {
case .success:
overlayImage = image
if let result = features.values.first {
feedbackText = "Push Ups: \(Int(result.value * 100))%"
} else {
feedbackText = nil
}
case .noPersonFound:
feedbackText = "Stand in view";
case .sdkValidationError:
feedbackText = "Be back soon";
}
})
Form Feedback
We recommend using the feature feedback to guide the user if an error occurs
quickPose.start(features: [.fitness(.pushUps)], onFrame: { status, image, features, feedback, landmarks in
switch status {
case .success:
overlayImage = image
if let result = features.values.first {
feedbackText = "Push Ups: \(Int(result.value * 100))%"
} else if let feedback = feedback.values.first, feedback.isRequired {
feedbackText = feedback.displayString
} else {
feedbackText = nil
}
case .noPersonFound:
feedbackText = "Stand in view";
case .sdkValidationError:
feedbackText = "Be back soon";
}
})
Body position: "Get on floor"
.body(feedback: floorWithBackOffTheGround, isRequired: true)
Joint Visibility:
"Move left arm into view"
"Move right arm into view"
"Move upper body into view"
"Move left leg into view"
"Move right leg into view"
"Move lower body into view"
"Move whole body into view"
.group(action: .move, group:.arm(side: .left), direction:.intoView, isRequired: true)
.group(action: .move, group:.arm(side: .right), direction:.intoView, isRequired: true)
.group(action: .move, group:.upperBody, direction:.intoView, isRequired: true)
.group(action: .move, group:.leg(side: .left), direction:.intoView, isRequired: true)
.group(action: .move, group:.leg(side: .right), direction:.intoView, isRequired: true)
.group(action: .move, group:.lowerBody, direction:.intoView, isRequired: true)
.group(action: .move, group:.wholeBody, direction:.intoView, isRequired: true)
Conditional Styling
To give user feedback consider using conditional styling so that when the user's measurement goes above a threshold, here 0.8, a green highlight is shown.
let greenHighlightStyle = QuickPose.Style(conditionalColors: [QuickPose.Style.ConditionalColor(min: 0.8, max: nil, color: UIColor.green)])
quickPose.start(features: [.fitness(.pushUps, style: customOrConditionalStyle)],
onFrame: { status, image, features, feedback, landmarks in ...
})
Push Up Counting
To count the Push Ups declare a configurable threshold counter, which can be used to turn lots of our features into counts.
@State private var counter = QuickPoseThresholdCounter()
Then pass QuickPose's Push Up result to the counter, and display in the feedback text declared above.
quickPose.start(features: [.fitness(.pushUps)], onFrame: { status, image, features, feedback, landmarks in
switch status {
case .success:
overlayImage = image
if let result = features.values.first {
let counterState = counter.count(result.value)
feedbackText = "\(counterState.count) Push Ups"
} else {
feedbackText = nil
}
case .noPersonFound:
feedbackText = "Stand in view";
case .sdkValidationError:
feedbackText = "Be back soon";
}
})
Push Up Timing
To time the Push Ups declare a configurable threshold timer, which can be used to turn lots of our features into timers. For Push Ups, we suggest modifying the default threshold, taking account of expected camera positioning and tilt.
@State private var timer = QuickPoseThresholdTimer(threshold: 0.2)
Then pass the result's raw value to the timer, and display in the feedback text declared above.
quickPose.start(features: [.fitness(.pushUps)], onFrame: { status, image, features, feedback, landmarks in
switch status {
case .success:
overlayImage = image
if let result = features.values.first {
let timerState = timer.time(result.value)
feedbackText = String(format: "%.1f", timerState.time) + "secs"
} else {
feedbackText = nil
}
case .noPersonFound:
feedbackText = "Stand in view";
case .sdkValidationError:
feedbackText = "Be back soon";
}
})